Colony
Housing, production, research, citizen jobs, loyalty, fear, bonds, and rebellion risk live here.
Beginner route · 4 verified systems
Learn the boundaries between systems first. Exact ratios, best jobs, and build orders can change during Early Access.
Housing, production, research, citizen jobs, loyalty, fear, bonds, and rebellion risk live here.
Leave the base, bring soldiers, fight in first person, and recover what the colony cannot produce alone.
Humanoid enemies may become prisoners, recruits, or materials. Patch notes repeatedly adjust capture behavior.
Research, blueprints, gear, weapon cores, and sectors connect the other three loops.
When a guide gives an exact ratio or tier list, ask: which build? Official updates have changed auto-assignment, capture success, boss health, resource shortages, weapon reserves, and unlock timing. Use exact values only when the page shows a current build and a direct test.