Version comparison · no guessed carryover
Prologue vs Early Access
The Prologue teaches the hybrid loop, but smaller scale and missing late-game layers make it a poor source for durable numeric optimization.
Early Access · patch-sensitiveChecked 2026-08-12
| Question | Prologue | Early Access |
|---|---|---|
| Purpose | Free limited introduction. | Paid developing build. |
| Base and battle scale | Smaller. | Larger scope. |
| Deeper automation | Officially described as excluded. | Part of the fuller scope; exact implementation is build-sensitive. |
| Mechs / late game | Not the layer to evaluate here. | Promoted as part of the broader combat fantasy. |
| Balance | Historical learning value. | Changes during Early Access. |
| Save carryover | Unknown in the inspected primary material; do not promise it. | |
Use the Prologue to test the feel, not memorize the numbers.
Controls, the colony/expedition rhythm, and whether the hybrid appeals to you transfer better than a specific ratio or route.